大家进行芯片验证时,一般都会遇到仿真速度很慢.效率不高的问题.目前发现了一个方法可以debug上述问题.即,利用NC的profiler工具. 关于profiler工具,我把文档<Cadence® NC-Verilog® Simulator Help>中的原文贴出来:The profiler is a tool that measures where CPU time is spent during simulation. Although it was developed primarily t…
项目:https://pan.baidu.com/s/1o7IMcZo using UnityEngine; using System.Collections; namespace VoidGame { public enum GameState { Menu, InGame, GameOver } public class GameManager : MonoBehaviour { public static GameManager m_instance; //单例 public GameSt…
项目:https://pan.baidu.com/s/1o7IMcZo using UnityEngine; using System.Collections; namespace VoidGame { public enum GameState { Menu, InGame, GameOver } public class GameManager : MonoBehaviour { public static GameManager m_instance; //单例 public GameSt…
A Hands-on Look at Using Ray Tracing in Games with UE 4.22 GDC 2019 talker: Sjoerd De Jong (SR.ENGINE EVANGELIST) ue4.22加入了raytracing,GDC2019上,Epic的工程师用一个简单的场景延时了下raytracing的一些效果.视频在油管UnrealEngine的频道已经放出来了,除了光追,还包括其它包括物理,声音动画的分享. 原视频地址:https://www.yo…