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http://docs.unity3d.com/Manual/BuildingAssetBundles5x.html…
设置assetBundleName AssetImporter importer = AssetImporter.GetAtPath(p); importer.assetBundleName = x; importer.assetBundleVariant = y; AssetBundleManifest GetAllAssetBundles GetAssetBundleHash GetAllDependencies GetDirectDependencies BuildPipeline Bui…