P2962 [USACO09NOV]灯Lights 对抗搜索】的更多相关文章

\(\color{#0066ff}{题目描述}\) 贝希和她的闺密们在她们的牛棚中玩游戏.但是天不从人愿,突然,牛棚的电源跳闸了,所有的灯都被关闭了.贝希是一个很胆小的女生,在伸手不见拇指的无尽的黑暗中,她感到惊恐,痛苦与绝望.她希望您能够帮帮她,把所有的灯都给重新开起来!她才能继续快乐地跟她的闺密们继续玩游戏! 牛棚中一共有N(1 <= N <= 35)盏灯,编号为1到N.这些灯被置于一个非常複杂的网络之中.有M(1 <= M <= 595)条很神奇的无向边,每条边连接两盏灯.…
目录 题目链接 题解 题目链接 luogu P2962 [USACO09NOV]灯Lights 题解 可以折半搜索 map合并 复杂度 2^(n / 2)*logn 高斯消元后得到每个点的翻转状态 爆搜自由元得到最优翻转状态 // luogu-judger-enable-o2 #include<map> #include<queue> #include<cstdio> #include<cstring> #include<algorithm> u…
题目描述 Bessie and the cows were playing games in the barn, but the power was reset and the lights were all turned off. Help the cows get all the lights back on so they can resume their games. The N (1 <= N <= 35) lights conveniently numbered 1..N and…
题目描述 Bessie and the cows were playing games in the barn, but the power was reset and the lights were all turned off. Help the cows get all the lights back on so they can resume their games. The N (1 <= N <= 35) lights conveniently numbered 1..N and…
Description Bessie and the cows were playing games in the barn, but the power was reset and the lights were all turned off. Help the cows get all the lights back on so they can resume their games. The N (1 <= N <= 35) lights conveniently numbered 1.…
贝希和她的闺密们在她们的牛棚中玩游戏.但是天不从人愿,突然,牛棚的电源跳闸了,所有的灯都被关闭了.贝希是一个很胆小的女生,在伸手不见拇指的无尽的黑暗中,她感到惊恐,痛苦与绝望.她希望您能够帮帮她,把所有的灯都给重新开起来!她才能继续快乐地跟她的闺密们继续玩游戏! 牛棚中一共有N(1 <= N <= 35)盏灯,编号为1到N.这些灯被置于一个非常複杂的网络之中.有M(1 <= M <= 595)条很神奇的无向边,每条边连接两盏灯. 每盏灯上面都带有一个开关.当按下某一盏灯的开关的时候…
题目描述 Bessie and the cows were playing games in the barn, but the power was reset and the lights were all turned off. Help the cows get all the lights back on so they can resume their games. The N (1 <= N <= 35) lights conveniently numbered 1..N and…
传送门 先进行高斯消元 因为要求最少的开关次数,那么: 对于关键元,我们可以通过带入消元求出, 对于自由元,我们暴力枚举,进行dfs,因为只有开关两种状态,0或1 #include <cmath> #include <cstdio> #include <iostream> #define N 40 using namespace std; int n, m, sum, mn = ~(1 << 31); int a[N][N], ans[N]; inline…
题目:http://www.lydsy.com/JudgeOnline/problem.php?id=3106 对抗搜索,f[x][y][a][b][c][d]表示当前谁走,走了几步,及位置. (因为脑残+手残+眼拙写了一坨if还瞪了好久...最后还是这种做法靠谱... #include<cstring> #include<iostream> #include<algorithm> #include<cstdio> #define maxn 109 #def…
BZOJ 洛谷P4363 [Update] 19.2.9 重做了遍,感觉之前写的有点扯= = 首先棋子的放置情况是阶梯状的. 其次,无论已经放棋子的格子上哪些是黑棋子哪些是白棋子,之前得分如何,两人在剩下的棋盘上操作,结束时棋盘的状态也就是得分仍是确定的. (记忆化不和先前的得分有关系啊,想清楚.) 也就是我们可以记忆化.由上面的分析可知,我们只需要知道每一行现在放了多少个棋子了.事实上这种状态确实不是很多. 搜索的时候是个极大极小搜索,记先手与后手的得分差,先手会最大化这个差,后手会最小化这个…