前天Build Assetbundle的时候出错了,导致打包失败,具体日志内容如下: An asset is marked as dont save, but is included in the build:Asset: 'Assets/Resources/Characters/NPC/NPC_1010.prefab'Included from scene: 'Assets/Scenes/InitScene.unity'UnityEditor.BuildPipeline:BuildAssetB…
问题是:不能使用Unity使用的默认的字体.想要显示中文直接去下载一个字体.没必要使用默认的字体…
Build AssetBundle, missing shader. 0   My uniy version is 4.1.2f1. Every asset file packing to a single little AssetBundle, and my building asset bundle process is as follow. PushAssetDependencies. Build all textures, shaders, materials, fbx asset bu…
坑爹的Jenkis,在执行windows命令编译.NET项目的时候命令执行成功了,但是却还是报了这样一个错: Build step 'Execute Windows batch command' marked build as failure 综合了几个stackoverflow上的答案,原因如下: jenkins执行windows命令,若退出代码不为0 ,则jenkins会将构建标记为失败 我解决的方法:在bat脚本最后一行加上 exit 0…
最近用法 jenkins部署maven项目时候,突然出现Build step 'Invoke top-level Maven targets' marked build as failure Finished这个部署失败的情况,检查代码没有问题,本地运行也正常.本来以为是jdk版本问题,检查一下版本一致.最终,只好重启jenkins,竟然莫名其妙的好了.最后,在网上查找资料,才知道是tomcat运行内存溢出.解决方法: 在tomcat的bin目录下的catalina.sh文件中,修改运行内存数值…
编译到Android时失败,是字体的原因: -- -- 摘自官方论坛排第二但点赞第一的回答. http://answers.unity3d.com/questions/363963/build-failed-asset-is-marked-as-dont-save.html…
错误如下: /home/a/ORB_SLAM2/src/Optimizer.cc:1244:1: required from here/usr/include/eigen3/Eigen/src/Core/util/StaticAssert.h:32:40: error: static assertion failed: YOU_MIXED_DIFFERENT_NUMERIC_TYPES__YOU_NEED_TO_USE_THE_CAST_METHOD_OF_MATRIXBASE_TO_CAST_…
这是因为虚拟机内存不足导致的,解决方案如下: _JAVA_OPTIONS=-Xmx512M…
原文:http://www.cnblogs.com/mmzs/p/7662863.html 错误类型: 搞了很久才找到原因.解决办法写出来分享: 出现以上错误的原因是玩耍maven时多装了个jre.本来Eclipse在建立项目时,会自动参照你的jre路径,但多个版本就没办法加载了. Java学习交流QQ群:603654340 我们一起学Java! 解决办法: 进入window \ preferences \ java \ Installed JREs…
错误 错误1:An asset is marked as dont save, but is included in the build: unityEditor.HostView:OnGUI() 错误2:Building - Failed to write file: sharedassets0.assetsUnityEditor.HostView:OnGUI() 错误3:Error building Player: Couldn't build player because of unsup…