A Simple OpenGL Shader Example II eryar@163.com Abstract. The OpenGL Shading Language syntax comes from the C family of programming languages. Tokes, identifiers, semicolons, nesting with curly braces, control-flow, and many key words look like C. GL…
1. 2. In Tutorial 15 we learnt how to create lightmaps, which encompasses(包含) static lighting. While it produces very nice shadows, it doesn’t deal with animated(动画) models. Shadow maps are the current (as of 2016) way to make dynamic shadows. The gr…
原帖地址:http://ogldev.atspace.co.uk/www/tutorial25/tutorial25.html Background A skybox is a technique that makes the scene looks bigger and more impressive by wrapping the viewer with a texture that goes around the camera 360 degrees. The texture is oft…