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using UnityEngine; using System.Collections; using UnityEngine.UI; using System.IO; public class TakeScreenshot : MonoBehaviour { [Header("Managers")] public GameObject SM; private bool isProcessing = false; public float startX; public float sta…
Bitmap memoryImage; private void CaptureScreen() { Graphics myGraphics = this.CreateGraphics(); Size s = this.Size; memoryImage = new Bitmap(s.Width, s.Height, myGraphics); Graphics memoryGraphics = Graphics.FromImage(memoryImage); memoryGraphics.Cop…
Shader "ScreenWater" {Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Field ("Field Channel", 2D) = "black" {} _Flow ("Flow", 2D) = "black" {} } SubShader { Pass { ZTest Always C…
第四部分讲一下如何在2D屏幕空间步进光线. http://casual-effects.blogspot.com/2014/08/screen-space-ray-tracing.html 中的代码感觉不太好理解,这里的代码是按照我自己的理解去重新实现的简单版,在效率上可能不如这个网址中的代码. 3D空间的光线步进 原本的实现中,我们得到光线后,将其在3D空间中进行步进,再投影到2D空间上.在投影过后,3D空间中均匀的采样点在2D空间中就不是均匀分布的了. (图来自 http://casual-…
unity用到了screen space shadow map 1.camera 在light pos 生成depth1 2.screen space depth2 3.根据depth1 depth2生成 screen space shadow 4.采样ssshadow 生成阴影 为什么要加这一步 per object 与per pixel的区别 可以降低overdraw 之前考虑的时候我忽视了一点 传统sm算法是每个receive shadow的物体 转到light space 算shadow…
http://www.procedural-worlds.com/blog/best-free-unity-assets-categorised-mega-list/ BEST FREE UNITY ASSETS – OVER 200 CURATED QUALITY ASSETS   Kick-start your game with a categorized curated list of over 200 high quality FREE assets! FREE as in AWESO…
Linux Screen Commands For Developers 转自:http://fosshelp.blogspot.com/2014/02/linux-screen-commands-for-developers.html 大神的blog   1)List all screen sessions of current user#screen -ls 2)To see all screen sessions on a specific machine#ls -laR /var/run…
24.5.2.1. Turtle methods Turtle motion Move and draw forward() | fd() backward() | bk() | back() right() | rt() left() | lt() goto() | setpos() | setposition() setx() sety() setheading() | seth() home() circle() dot() stamp() clearstamp() clearstamps…
原地址:http://bbs.18183.com/thread-149758-1-1.html 本文内容为创建UNITY3D接入91SDK的DEMO的具体操作过程.本人水平有限,UNITY3D与Android如何交互的技术请大家参看雨松的博客. 我的开发环境: MAC系统, ECLIPSE, UNITY4.0 开发过程: 1.准备要UNITY为交互Android自备的CLASS.JAR文件.   我的操作过程是:应用程序->UNTITY文件夹->UNITY->右键:显示包内容->C…
组件功能 把3D角色的动画录制成PNG一帧一帧输出,这是一个件多么美好的事! 可能遇到问题 有可能当你新建完脚本时会出现下面的错误: `System.IO.File' does not contain a definition for `WriteAllBytes' 解决办法:切换当前的Platform为其它平台(WINDOWS) 3D模型和导出的png 使用方法 新建一个空的GameObject,附加上此脚本,配置好参数,按Play,会自动完成,可以到Project Path/Folder 目…