http://www.66acg.com/?post=137 补充 unity编辑器端获取打包命令行自定义参数,这个可以获取到所有打包时的参数 string[] runArgs = System.Environment.GetCommandLineArgs(); 一.在Assets\Editor目录下放个脚本 using UnityEngine; using UnityEditor; using System; using System.IO; using System.Collections.…