资源打包脚本,放到Assets\Editor 文件夹下 using UnityEngine; using System.Collections; using UnityEditor; using System.IO; public class assetPack : Editor { /* [MenuItem("Custom Editor/Build AssetBundle From Selection - Track dependencies")] static void Expor…
原文:http://www.j2megame.com/html/xwzx/ty/3179.html Unity3D 博客 http://www.dapp.com.br/ by Dapp http://www.m2h.nl/unity/ by M2H http://www.everyday3d.com/blog/ by Bartek drozdz http://www.untoldentertainment.com/blog/category/blog/ http://unity3dstor…