| 版权声明:本文为博主原创文章,未经博主允许不得转载. 1.cocos2d-x的设计思想 cocos2d-x分为导演,场景,图层,精灵,节点: (1).导演(Director):控制整个游戏的场景的切换 auto director = Director::getInstance(); auto glview = director->getOpenGLView(); 这行代码是在appdelegata中去获得一个导演对象,这个导演是一个全局对象,使用单例的模式使整个游戏使整个游戏只存在一个导…
AppDelegate.h #ifndef _APP_DELEGATE_H_ #define _APP_DELEGATE_H_ #include "cocos2d.h" USING_NS_CC; /** @brief The cocos2d Application. The reason for implement as private inheritance is to hide some interface call by CCDirector. */ class AppDeleg…