Overview to “Toon/Cel shading”】的更多相关文章

转自:https://blog.felixkate.net/2017/01/19/toon-shading/ For the last couple of weeks I often had discussions about toon / anime esque shading.In this post I want to list a few approaches I tried out. Shading Methods Flat shading / Unlit This is not di…
转自:https://dawnarc.com/2018/01/ue4cel-shading%E5%8D%A1%E9%80%9A%E6%B8%B2%E6%9F%93/ Cel Shading Post Processhttps://wiki.unrealengine.com/Cel_Shading_Post_Process UE4 Tutorial: Toon Shader (Borderlands/Jet Set Radio)https://www.youtube.com/watch?v=0UB…
Made with Unity Unannouced project Character Art by Chris P…
说明: 1.这里的Custom Shaders 为且仅为 Custom Node的使用和USF的包含.并非全局Shader和Material Shader. 2.原文来源:https://www.raywenderlich.com/57-unreal-engine-4-custom-shaders-tutorial The material editor is a great tool for artists to create shaders thanks to its node-based…
翻译:非常详细易懂的法线贴图(Normal Mapping) 本文翻译自: Shaders » Lesson 6: Normal Mapping 作者: Matt DesLauriers 译者: FreeBlues 这一系列依赖于最小规模的用于着色器和渲染工具的lwjgl-basics API. 代码已经被移植到 LibGDX. 这些概念是足够通用的, 它们能被应用于Love2D, GLSL Sandbox, iOS, 或者其他支持 GLSL 的平台. 概述 本文聚焦于 3D 光照和法线贴图技术…
写在前面 前几天在知乎看到一个问题--关于非实感图形学或者风格化渲染有哪些好的书或者paper,我刚好接触过一些就去里面回答了一下.答完以后突然想在Unity里搞一个这样的集锦,把一些简单的NPR论文或者教程在Unity里实现一下.于是这两天就做了一下.我把这个项目放到了GitHub(https://github.com/candycat1992/NPR_Lab)上,有兴趣的同学可以去看一下. 项目链接:https://github.com/candycat1992/NPR_Lab 实现了哪些N…
卡通着色的目的是为了让被着色物体显得过渡的不那么好,明暗交界线很明显,等等卡通风格的一系列特征, 也叫Non-photorealisticrendering非真实渲染 重点要做到两点: 1.    描边 2.    着色 另:本片中cg函数均用绿色标明,想了解函数作用和函数内部构成请看这篇文章NVIDIA CG语言 函数之所有数学类函数(Mathematical Functions) 就从最初的描边开始 首先声明变量_Outline挤出描边的粗细_Factor挤出多远 Properties {…
转自:https://blog.felixkate.net/2016/05/22/adding-a-custom-shading-model-1/ This was written in February 2016 which means it was written for an old version of the Unreal Engine.There were a few changes with the newer versions so this is not up to date…
Overview of OpenCascade Library eryar@163.com 摘要Abstract:对OpenCascade库的功能及其实现做简要介绍. 关键字Key Words:OpenCascade.occ.Modeling Kernel.CAD Open CASCADE Technology 是为特定领域快速开发程序而设计的面向对象的C++类库.可以使用OCCT来开发二维和三维的通用几何造型的计算机辅助设计程序CAD(Computer Aided Design),计算机辅助制…
Lighting overview 照明概述     In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction and color of the light that falls on it. 为了计算3D物体的阴影,Unity需要知道落在它上面的光的强度,方向和颜色. These properties are provided by Light objects i…