几个不同的物体,在Unity3d中可以将网格合并在一起,用于优化. 在Unity3d中构建临时场景如下:建一C#脚本名为"CombineMeshes",挂在Cube上. CombineMeshes.cs内容如下: using UnityEngine; using System.Collections; public class CombineMeshes : MonoBehaviour { void Start() { MeshFilter[] meshFilters = GetCom…
需要三个场景,场景A,场景B,场景C: 场景A:一个按钮,点击加载场景B: 场景B:从A切换到C过度场景,加载进度条: 场景C:目标场景: 创建OnProgress.cs脚本: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class OnProgress : MonoBehaviour { publi…