Overview 概述 When using deferred shading, there is no limit on the number of lights that can affect a GameObject. All lights are evaluated per-pixel, which means that they all interact correctly with normal maps, etc. Additionally, all lights can have…
MariaDB Galera Cluster (MariaDB 10.1) 当前只支持:LINUX ! 参考: https://mariadb.com/kb/en/mariadb/getting-started-with-mariadb-galera-cluster/ MariaDB Galera Cluster is MariaDB plus the MySQL-wsrep patch from Codership. It is currently available on Linux on…
内置变量都在UnityShaderVariables.cginc文件中声明 变换矩阵 All these matrices arefloat4x4 type. Name Value UNITY_MATRIX_MVP Current model * view * projection matrix. 从object space转到 projection space UNITY_MATRIX_MV Current model * view matrix. 从object space转到camera…
Deferred lighting separate lighting from rendering and make lighting a completely image-space technique. This is very different from the forward rendering. At first as the limitation of the hardware, we could make per-object lit by max number of 8 li…