Textures bring your Meshes, Particles, and interfaces to life! They are image or movie files that you lay over or wrap around your objects. As they are so important, they have a lot of properties. If you are reading this for the first time, jump down
[Texture Format全解析] What internal representation is used for the texture. This is a tradeoff between size and quality. 纹理的压缩方式取决于大小和质量的平衡. 由上图可以看到: 1)RGB Compressed DXT1 > RGB 16 bit 2)RGBA Compressed DXT5 > RGBA 16 bit 3)非 Normal 情况下,RGBA Comp