手动处理动画分割 在导入FBX模型过程中,若带有动画呢,需要对它进行切分. 当然这个工作可以在Unity中完成. 比如: 这样手动来分割进行. 自动动画切分 这就需要代码了. 把代码保存成cs文件,然后放在Editor文件夹中.若没有此文件夹,就自己创建一个! 代码如下: // FbxAnimListPostprocessor.cs : Use an external text file to import a list of // splitted animations for F
TriLib is a Unity model loader package designed to allow the user to load various 3D model formats inside the Unity editor or during the game execution. 使用TriLib这个插件
5.6.3error 如下:An assembly with the same name `UnityEngine.UI' has already been imported. Consider removing one of the references or sign the assemblyanswer:I deleted all the c# project files at the root of the folder structure and reloaded the projec
错误如下: Unhandled Exception: System.TypeLoadException: Could not load type 'System.ComponentModel.InitializationEventAttribute' from assembly 'System.Windows.Forms'. at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (Sys
创建前目录结构: 创建后的目录结构: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System.Text; public class BuildTool { [MenuItem("BuildTool/RefreshCloth/RefreshSelectClothConfig")] stati
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; using System.Xml; using UnityEditor.Experimental.AssetImporters; using UnityEditor.Experimental.U2D; public class SpriteSheetPostproces
在导入3d max模型的时候报错: 3ds Max could not be found.Make sure that 3ds Max is installed and the max file has 3ds Max as its 'Open with' application! 造成的原因是因为我直接导入.max文件但是我电脑上面没有安装3Dmax. unity需要导入.fbx才行.