Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, please be sure to mark the original link and description in the key position of the article after ob
构建 3D 的场景除了创建模型,对模型设置颜色和贴图外,还需要有灯光的效果才能更逼真的反映真实世界的场景.这个例子我觉得既美观又代表性很强,所以拿出来给大家分享一下. 本例地址:http://www.hightopo.com/guide/guide/core/lighting/examples/example_flowing.html 例子动图: 上面场景中主要的知识点包括:3D 灯光以及 3D 模型的流动. 场景搭建整个场景中包括 2D 场景(也就是鹰眼部分)以及 3D 场景: dm = ne
Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, please be sure to mark the original link and description in the key position of the article after ob
SLAM综述性特别是原理讲述比较浅显易懂的的资料比较少,相对比较知名的是<SLAM for Dummies>,但中文资料相对较少,这里就简单概述一下<SLAM for Dummies>的核心内容. (一) SLAM for Dummies中SLAM的基本模块 SLAM的基本组成包括:地标(Landmark)抽取.数据关联.系统状态变量估计.基于观测值得系统状态变量更新,以及地标更新.SLAM for Dummies主要描述了2D场景下的地图构建与机器人定位,这里的状态变量主要是指机