stream是什么 nivdia给出的解释是:A sequence of operations that execute in issue-order on the GPU. 可以理解成在GPU上执行的操作序列.比如下面的这些动作. cudaMemcpy()kernel launchdevice synccudaMemcpy() 不同的流操作可能是交叉执行的,可能是同事执行的. 流的API: cudaEvent_t start;cudaEventCreate(&start);cudaEvent
[Game Engine Architecture 6] 1.Data-Parallel Computations A GPU is a specialized coprocessor designed specifically to accelerate those computations that involve a high degree of data parallelism. It does so by combining SIMD parallelism (vectorized A
how to copy float* to float* float* seg_segmap = new float[OUTPUT_H * OUTPUT_W]; float* temp = new float[OUTPUT_H * OUTPUT_W]; //memcpy(temp, seg_segmap, sizeof(seg_segmap));//error memcpy(temp, seg_segmap, OUTPUT_H * OUTPUT_W*sizeof(float)); End
using System; using System.Runtime.InteropServices; using System.IO; namespace tx { struct ST { public char c1; public int x; public int y; } class Ct { [DllImport("msvcrt.dll", EntryPoint = "memcpy", CallingConvention = CallingConvent
using System; using System.Runtime.InteropServices; using System.IO; namespace tx { struct ST { public byte c1; public float x; public int y; } class Ct { [DllImport("msvcrt.dll", EntryPoint = "memcpy", CallingConvention = CallingConve
1, FPGA device, using three 18bit x 18 bit multiplier to implement 32bit float multiplier 2, comparing to Altera float multiplyer IP (1) just half of the LEs were used (2) nearly same accuracy VS2013, simulation by C /////////////////////////////