目录 Reflective Shadow Maps(RSM) RSM 的重要性采样 RSM 的应用与缺陷 Screen Space Ambient Occulsion(SSAO) SSAO Blur Horizon Based Ambient Occlusion(HBAO) SSAO 的应用与缺陷 Screen Space Directional Occlusion(SSDO) SSDO 的应用与缺陷 Screen Space Reflection(SSR)/Screen Space Ray T
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原文网站:https://docs.unity3d.com/Manual/SinglePassStereoRenderingHoloLens.html Single-Pass Stereo Rendering for HoloLens HoloLens的单程立体渲染 There are two stereo rendering methods for Windows Holographic devices (HoloLens); multi-pass and single-pass instan