using System.Runtime.InteropServices;//放wav public partial class frmMain : Form { 系统放 播放音乐 wav mp3 [DllImport("winmm.dll")] public static extern bool PlaySound(string pszSound, int hmod, int fdwSound);//播放windows音乐,重载 public frmMain() { Initiali
项目里面用到的这些看起来名字高大上的定时器测试下来也是非常不准.看了源码发现也是用System.Timers.Timer或者用的是Thread休眠的方式来实现的.100毫秒就不准了.直到一番搜索,发现利用多媒体定时器winmm.dll的MillisecondTimer是可用的.原文来自博客(dehai)Timer计时不准确的问题及解决方法”.代码如下: public sealed class MillisecondTimer : IComponent, IDisposable { //*****
[CNNVD]Microsoft Windows Media Player ‘winmm.dll’ MIDI文件解析远程代码执行漏洞(CNNVD-201201-110) Microsoft Windows是微软发布的非常流行的操作系统.Windows Media Player是系统的多媒体播放组件. WMP在处理畸形结构的MIDI数据时存在内存破坏漏洞.远程攻击者可利用该漏洞通过诱使用户访问恶意网页控制用户系统. 注意这个漏洞是ie进程在调用多媒体的dll时触发的,也就是要
1.调用非托管的dll using System.Runtime.InteropServices; //DllImport命名空间的引用 class test //提示音 { [DllImport("winmm.dll")] public static extern bool PlaySound(String Filename,int Mod,int Flags); public void Main() { PlaySound(@"d:/qm.wav",0,1)
[DllImport("winmm.dll")] public static extern long PlaySound(String fileName, long a, long b); [DllImport("winmm.dll")] public static extern long mciSendString(string lpstrCommand, string lpstrReturnString, long length, long hwndcallba
声音文件folder.wav放置在bin目录下debug下 1.通过API调用 [c-sharp] view plaincopy using System.Runtime.InteropServices; [DllImport("winmm.dll")] public static extern bool PlaySound(string pszSound, int hmod, int fdwSound); public const int SND_FILENAME = 0x00020
公共Modules定义: Public Declare Function PlaySound Lib "winmm.dll" Alias "PlaySoundA" (ByVal lpszName As String, ByVal hModule As Long, ByVal dwFlags As Long) As Long Public Function EffectSound(Effect As String) As Long On Error Resume Ne