原文:http://www.cnblogs.com/djcsch2001/articles/2382559.html ADO多线程数据库查询通常会出现3个问题: 1.CoInitialize 没有调用(CoInitialize was not called):所以,在使用任何dbGo对象前,必须手 调用CoInitialize和CoUninitialize.调用CoInitialize失败会产生"CoInitialize was not called"例外. 2.画布不允许绘画(Can
linq中查询列表的使用及iqueryable和list集合之间的转换 比如要查询一个货架集合,但是只需要其id和name即可,可以用以下方法:先写一个model类:CatalogModel(注意该类区别于linq根据数据库中货架表(catalog)的catalog类)伪代码: public class CatalogModel{ public int id; public string name; } 然后: List catalogs = null; var lists = f
ADO多线程数据库查询通常会出现3个问题: 1.CoInitialize 没有调用(CoInitialize was not called):所以,在使用任何dbGo对象前,必须手 调用CoInitialize和CoUninitialize.调用CoInitialize失败会产生"CoInitialize was not called"例外. 2.画布不允许绘画(Canvas does not allow drawing):所以,必须通过Synchronize过程来通知主线程访问主窗体
ADO多线程数据库查询通常会出现3个问题: 1.CoInitialize 没有调用(CoInitialize was not called):所以,在使用任何dbGo对象前,必须手 调用CoInitialize和CoUninitialize.调用CoInitialize失败会产生"CoInitialize was not called"例外. 2.画布不允许绘画(Canvas does not allow drawing):所以,必须通过Synchronize过程来通知主线程访问主窗体
ADO多线程数据库查询通常会出现3个问题: 1.CoInitialize 没有调用(CoInitialize was not called):所以,在使用任何dbGo对象前,必须手 调用CoInitialize和CoUninitialize.调用CoInitialize失败会产生"CoInitialize was not called"例外. 2.画布不允许绘画(Canvas does not allow drawing):所以,必须通过Synchronize过程来通知主线程访问主窗体