需要将技能图标对应的位置Pos赋给Tips即可.下面是计算 Pos 的核心代码: using UnityEngine; public class LgsTest : MonoBehaviour { [SerializeField] GameObject skillIcon; GameObject TipsInfo; //到实际的项目中,只需要将改对象即可 Vector3 offVec3 = Vector3.zero; //偏移量 public static Camera m_Camera; vo