脚本继承至AssetPostprocessor, 存放在Editor目录下! using UnityEngine; using System.Collections; using UnityEditor; /// <summary> /// AssetPostprocessor: 贴图.模型.声音等资源导入时调用,可自动设置相应参数 /// 导入图片时自动设置图片的参数 /// </summary> public class TextureImportSetting : Asset
using UnityEngine; using System.Collections; using UnityEditor; public class ImportModflyTextures : AssetPostprocessor{ ; public override uint GetVersion() {return m_Version;} public void OnPostprocessTexture(Texture2D tex){ TextureImporter importerT