using System; namespace StateMachine2.State { public enum AnimationState { Walk = , Dead, } public abstract class State { abstract public int GetStateId{ get; } abstract public void Enter(StateEvent data); abstract public void Execute(StateEvent data
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地址:https://vjudge.net/contest/180794#overview A #include <iostream> using namespace std; int main() { int a, b; while(cin>>a>>b) { cout<<a+b<<endl; } ; } B #include <iostream> using namespace std; int main() { int T, a,