ActivityThread在Android中它就代表了Android的主线程,但是并不是一个Thread类. 源码如下: http://androidxref.com/6.0.0_r1/xref/frameworks/base/core/java/android/app/ActivityThread.java public final class ActivityThread { //... final H mH = new H(); final ArrayMap<IBinder, Activ
在android开发过程中,耗时操作我们会放在子线程中去执行,而更新UI是要主线程(也叫做:UI线程)来更新的,自然会遇到如何更新主线程UI的问题.如果在主线程之外的线程中直接更新页面显示常会报错.抛出异常:android.view.ViewRoot.CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. 为什么要有handler机制?h
对App进行开发测试时,偶尔出现app崩溃的问题.日志如下: 10-25 18:44:52.935 15290-15290/com.zzq.cnblogs E/AndroidRuntime﹕ FATAL EXCEPTION: main Process: com.zzq.cnblogs, PID: 15290 java.lang.IllegalStateException: The content of the adapter has changed but ListView did not re
在子线程中,如果想更新UI,必须切换到主线程,方法如下: if (Looper.myLooper() != Looper.getMainLooper()) { // If we finish marking off of the main thread, we need to // actually do it on the main thread to ensure correct ordering. Handler mainThread = new Handler(Looper.getMai
/** * Returns the identifier of this process's user. * 返回此进程的用户的标识符. */ Log.e(TAG, "Process.myUid() = " + android.os.Process.myTid()); /** * Returns the identifier of this process, which can be used with * killProcess and sendSignal. * 返回此进程的标识符
关于android开发设置View Pager的直接跳转页set CurrentItem会阻塞主线程ANR. 根据网上解决的说法,分析源码: if (mFirstLayout) { // We don't have any idea how big we are yet and shouldn't have any pages either. // Just set things up and let the pending layout handle things. mCurItem = it
Unity多线程(Thread)和主线程(MainThread)交互使用类——Loom工具分享 By D.S.Qiu 尊重他人的劳动,支持原创,转载请注明出处:http.dsqiu.iteye.com 熟悉Unity的developer都知道在Unity中的线程不能使用Unity的对象,但可以使用Unity的值类型变量,如Vector3等.这样就使得线程在Unity中显的很鸡肋和蹩脚,因为很多函数很都是UnityEngine类或函数的调用的,对于哪些是可以在多线程使用,风雨冲