首先说一下canvas类: Class Overview The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to host the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, Path, t
Android Bitmap 载入与像素操作 一:载入与像素读写 在Android SDK中,图像的像素读写能够通过getPixel与setPixel两个Bitmap的API实现. Bitmap API读取像素的代码例如以下: int pixel = bitmap.getPixel(col, row);// ARGB int red = Color.red(pixel); // same as (pixel >> 16) &0xff int green = Color.green(pi
前言 Android中绘图离不开的就是Canvas了,Canvas是一个庞大的知识体系,有Java层的,也有jni层深入到Framework.Canvas有许多的知识内容,构建了一个武器库一般,所谓十八般武艺是也,Paint是Canvas的一个重要的合作伙伴,但今天要讲的不是Canvas也不是Paint,而是与Paint相关的知识点Shader. 什么是Shader? Shader在英语辞典中被解释为着色器.查阅维基百科,有以下结论: In the field of computer graph