http://blog.csdn.net/keyrainie/article/details/8513802 http://www.cnblogs.com/qq4004229/archive/2012/05/28/2521611.html http://www.cnblogs.com/zeroone/p/4176887.html using System; using System.Collections.Generic; using System.ComponentModel; using S
实现方式 1.引入UGUI自带的事件系统 UnityEngine.EventSystems 2.为我们的类添加接口 IBeginDragHandler, IDragHandler, IEndDragHandler using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class DragOnPic : MonoBehaviour,IBeginDragHandler, IDragHan