Introduction The central component of any game, from a programming standpoint, is the game loop. It allows the game to run smoothly regardless of a user's input or lack thereof. Every game must and should have a game loop because a game must continue
刚开始学Unity的时候,最难搞定的就是这两个functions的差异,依照官方文件所描述的: Awake(): Awake is called when the script instance is being loaded. Start(): Start is called just before any of the Update methods is called the first time. Awake()跟Start()差在哪? 习惯C++人来说,这根本是“小三”的颠倒!为什么要这
[Awake & Start] MonoBehaviour.Awake() Awake is used to initialize any variables or game state before the game starts. Awake is called only once during the lifetime of the script instance. Awake is called after all objects are initialized so you can s
BACKGROUND Electronic devices, such as electronic book readers ("eBook reader devices"), cellular telephones, portable media players, desktop computers, laptops, tablet computers, netbooks, personal digital assistants, and the like, rely on elec