Liquid Export 流体导出 本文主要讲解Export折叠栏中的内容.原文地址:https://docs.chaosgroup.com/display/PHX3MAX/Liquid+Export 主要内容 Overview 综述 Parameters 参数 综述 This rollout contains controls for the export of meshes and particles from the Phoenix simulator via 3rd party p
在项目中有时会遇到批量生成Prefab的需求.于是写了一个编辑器,用来实现此功能. 在Hierarchy面板中选中多个GameObject,点击生成Prefab即可. 如果所选物体中包含自定义Mesh,需要先在指定目录生成Obj,再将Obj包含的网格赋值给新生成的Prefab. 编辑器脚本如下: using UnityEngine; using UnityEditor; using System.Collections; using System.IO; /// <summary> /// C
原地址:http://game.ceeger.com/Manual/HOWTO-ImportObjectMax.html If you make your 3D objects in 3dsMax, you can save your .max files directly into your Project or export them into Unity using the Autodesk .FBXformat. Saving them in the original .max form
原地址:http://game.ceeger.com/Manual/HOWTO-ImportObjectMaya.html Unity natively imports Maya files. To get started, simply place your .mb or .ma file in your project's Assets folder. When you switch back into Unity, the scene is imported automatically a
我在unity里需要导出成Excel格式,试了一些方法,其中用c#的com组件的我还没成功不知道该怎么在unity里调用,(如果哪位大哥用别的方法在unity里成功了,可以交流下,最好给我一个小demo(849288321@qq.com),谢谢啦.),不过后来找到了这个org.in2bits.MyXls ,需要导入这个dll(网上有很多),然后用着还挺好用,我这写的一个小例子仅供参考, using UnityEngine; using System.Collections; using org
安装SolidWorks to URDF exporter插件 下载SolidWorks to URDF Exporter插件后按照网站上的步骤进行安装(目前该插件已经在Win 7 64位系统+Solidworks 2017上验证过.So far this add-in has been tested only on Windows 7 64bit with SolidWorks 2017 64bit. It currently does not install on 32bit machine