1.实现相机跟随主角运动 一种简单的方法是把Camera直接拖到Player下面作为Player的子物体,另一种方法是取得Camera与Player的偏移向量,并据此设置Camera位置,便能实现简单的相机跟随了. 这里我们选取第二种方法,首先给Camera添加一个脚本,取名为FollowPlayer,脚本很简单不做说明了 public class FollowPlayer : MonoBehaviour { private Transform player; private Vector3 o
基本功能实现:物体通过鼠标左键上下移动,中间键缩放.右键旋转,30秒没操作,物体自动旋转 实例代码: using UnityEngine; using System.Collections; public class Script_07_11 : MonoBehaviour { public Transform target; private int MouseWheelSensitivity = 50; private int MouseZoomMin = 20; private int Mo
Description Fractals are really cool mathematical objects. They have a lot of interesting properties, often including: 1. fine structure at arbitrarily small scales; 2. self-similarity, i.e., magnified it looks like a copy of itself; 3. a simple, rec