先上效果. 制作原理:模糊的部分是用UITexture,前面是一个UISprite.用主摄像机渲染出一张纹理,把这张纹理模糊处理,把这张纹理赋值给UITexture. 脚本代码 using UnityEngine; using System.Collections; [RequireComponent(typeof(UITexture))] public class BlurTextureMaker : MonoBehaviour { public int iterations = 3; pub
UCZProgressView 是一个带有通用的圆形图片进度下载控件.动画效果不错 特性 Customizable indicator (line width, radius, and color) Display a label with the current progress. Customizable progress text label (color, size and font) Customizable background view (blur style) Fully sup