c# 合并重叠时间段的算法 一.采用非排序: 方案一: 使用递归算法,如不喜欢递归的伙伴们,可以使用whie代替. 1.文件:Extract_Chao.cs(核心) using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Extract { public class Extract_Chao { Lis
后台传来毫秒,前台转换成对应的时分秒 //在线时长 function longTime(seconds){ //总秒数 //seconds=seconds/1000; //得到小时 var hour = seconds/3600; var r = seconds%3600; var m = r/60; var s = r%60; return parseInt(hour)+":"+parseInt(m)+":"+parseInt(s); }
在.net环境下,精确的测量出某段代码运行的时长,在网络通信.串口通信以及异步操作中很有意义.现在做了简单的总结.具体代码如下: (1).首先 using System.Diagnostics; (2).主要代码 Stopwatch sw = new Stopwatch(); //监听循环10000次需要的时长 // 计时开始 sw.Start(); for (int i = 0; i < 10000;i++ ) { // to do } // 计时结束 sw.Stop(); Console.W
Musical Theme Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 14874 Accepted: 5118 Description A musical melody is represented as a sequence of N (1<=N<=20000)notes that are integers in the range 1..88, each representing a key on the
Unity3d 4及之前的版本中动画的播放用的animation,可直接获取其播放持续长度.但5.x及以后的版本中都是用animator来播放动画了. https://docs.unity3d.com/Manual/AnimationOverview.html While Mecanim is recommended for use in most situations, Unity has retained its legacy animation system which existed b