Unity5.3从开始追加的JsonUtility,但是对于List 和Dictionary不能被直接序列化存储. 例如: 数据模型: using UnityEngine; using System; using System.Collections.Generic; [Serializable] public class Enemy { [SerializeField] string name; [SerializeField] List<string> skills; public Ene
Json 百度百科:传送门 LitJson创建和解析Json 传送门 Json数据解析在Unity3d中的应用 传送门 一.使用JsonUnity创建Json using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class Person { public string name; public int age; } pu
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; public class JsonController : MonoBehaviour { public static JsonController instance; private void Awake() { if (instance == null) instance =
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; public class JsonController : MonoBehaviour { public static JsonController instance; private void Awake() { if (instance == null) instance =
Tools FileTools using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using System.Text; public static class FileTools { /// <summary> /// 读取指定路径的json文件 /// </summary> /// <param name="path&quo
using NAudio.Wave; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; using UnityEngine; using Xfrog.Net; public class AsrResponse { public int err_no; public string err_msg
官网案例传送门 我这里不过是借花献佛,案例官网就有. using UnityEngine; using System.Collections; public class json : MonoBehaviour { public class JsonInfo { public int id; public string name; public int age; } void Start () { JsonInfo Info=new JsonInfo(); Info.id = ; Info.na
我们控制端要发送很多命令给终端设备,其中有速度,方向,开关门,开关灯....方法千万种,我只取一瓢.我还小,不知道其他人是怎么写的.我喜欢把有规律的东西放在一起写!为了我的强迫症! using UnityEngine; using System.Collections; using System; public class Json : MonoBehaviour { public JsonType msg = new JsonType(); public Speed speed = new S
Unity5.3 的一项新功能就是Json的序列化,支持嵌套使用,可以把json字符串转成对象,把对象转成json字符串. using UnityEngine; using UnityEditor; using System.Collections; using System; public class NewBehaviourScript : MonoBehaviour { void Start () { MyObject myObject = new MyObject(); myObject