在游戏中通常会实现的效果是玩家主角移动的时候,背景也可以跟着移动,要实现这种效果其实就是获取主角的位置,然后再改变摄像机的位置就可以了,这就需要通过脚本来实现.这个脚本添加到摄像机的GameObject上,相当于摄像机的控制器. using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public PlayerStateController.playerStates
Tech Stuff - Mobile Browser ID (User-Agent) Strings The non-mobile stuff is here (hint: you get jerked back by the power cord after 3 feet and your arms start to ache after 10 minutes with non-mobile stuff) or click on any right menu link for the bro
简述 Unity supports different Rendering Paths. You should choose which one you use depending on your game content and target platform / hardware. Different rendering paths have different performance characteristics that mostly affect Lights and Shadows