using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class JoyController : MonoBehaviour,IDragHandler,IEndDragHandler { //摇杆圆盘半径 public float radius = 75f; //摇杆原始位置 private Vector3 origin; //玩家的角色控制器 private CharacterCo
//https://blog.csdn.net/Htlas/article/details/79188008 //人物移动 http://gad.qq.com/article/detail/289212 //mesh 山丘地形 http://gad.qq.com/article/detail/289108 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cube