Intrinsic Functions (DirectX HLSL) The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument and return type. Name Syntax D
绿色节点 颜色 Color Desaturation 数学 Math GO 字体 Font FontSample,FontSampleParameter 实用程序 Utility 常用: Desaturation(去饱和度),Distance(距离),Fresnel(菲涅尔,边框),GIReplace(GI 替换,反射数据替换),LinearInterpolate(线性插值 Lerp) 优化用:FeatureLevelSwitch(功能级别开关),QualitySwitch(质量开关) 蒙版:S
此篇博客转自csdn的一位大牛. 中间排版出了一些问题 Intrinsic Functions (DirectX HLSL) The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument an
在Shader中会使用各种不同图参与渲染,所以简单地总结下各种图的渲染原理.制作方法,最后面几种是程序生成图. 1. Albedo 2. Diffuse(Photographic) 从上图可以看出来,Albedo是去掉Diffuse的光照和阴影生成的,而在pbr工作流下必须要用Albedo. 转换方法:How to Make an Albedo Texture from a Diffuse Texture 3. Alpha Map 注意:jpg没有alpha通道,png也没有alpha通道,显示
Intrinsic Functions (DirectX HLSL) The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument and return type. Name Syntax D