http://blog.csdn.net/jiejieup/article/details/41521577 最近在使用DOTween制作一些动画过渡的内容,发现非常好用,使用Sequence类可以方便的组织Tweens来制作复杂的过渡动画.Sequence的几个函数文档说明都比较简单,我列出每个函数调用后的Sequence变化以方便查阅. 下图表示调用函数前的Sequence. Append(Tween tween) Adds the given tween to the end of the
using UnityEngine;using System.Collections;using DG.Tweening;using UnityEngine.UI; public class TestDoTween : MonoBehaviour { int number = 0; // Use this for initialization void Start () { //FunctionOne(); //FunctionTwo(); //FunctionSequence(); Funct
using UnityEngine; using System.Collections; using DG.Tweening; using UnityEngine.UI; public class TestDoTween : MonoBehaviour { ; // Use this for initialization void Start () { //FunctionOne(); //FunctionTwo(); //FunctionSequence(); FunctionSet(); }
本文只涉及一些案例,具体查看 DoTween 官方文档. 一. Basics public class Basics : MonoBehaviour { public Transform redCube, greenCube, blueCube, purpleCube; IEnumerator Start() { // Start after one second delay (to ignore Unity hiccups when activating Play mode in Editor
在Unity手游开发中,经常用到插值运算,我们可以使用Mathf.Lerp自行去实现效果,但是使用插件提高了我们的开发效率,这里归结一下DoTween的基本使用方式以及效果说明: 直接代码: using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OwnTextDoTween : Mono
Number Sequence Time Limit: 10000/5000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 27028 Accepted Submission(s): 11408 Problem Description Given two sequences of numbers : a[1], a[2], ...... , a[N], and b[1],