[Realtime Rendering 6] 1.Lighting computations occur in two phases: 1)light phase. used to compute the light’s direction vector l and irradiance contribution E^L. 2)material phaes. In the material phase, the BRDF parameters and surface normal. The r
Rendering in UE4 Presented at the Gnomon School of VFX in January 2018, part two of the class offers an in-depth look at the rendering pipeline in Unreal Engine, its terminology and best practices for rendering scenes in real-time. This course also p
Python多继承MRO 在Python2.1中,采用了经典类,使用深度优先算法解析. Python2.2中,引入了新式类,使用深度优先算法和广度优先算法. 在Python2.3以后的版本中,经典类和新式类共存,使用了DFS算法和C3算法. Python2中的经典类 class A(object): pass Python3的新式类 class A: pass C3算法 In computing, the C3 superclass linearization is an algorithm u