#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using UnityEditor; using UnityEngine; public class AnimImport : AssetPostprocessor { StringBuilder sb = new StringBuilder(); //fbx动画导入前的处
导入Keras函数模型 假设使用Keras的函数API开始定义一个简单的MLP: from keras.models import Model from keras.layers import Dense, Input inputs = Input(shape=(100,)) x = Dense(64, activation='relu')(inputs) predictions = Dense(10, activation='softmax')(x) model = Model(inputs=