from: https://blog.csdn.net/weiyuefei/article/details/64125208 ffmpeg循环推流方法 You should be able to use the -stream_loop -1 flag before the input (-i): ffmpeg -threads 2 -re -fflags +genpts -stream_loop -1 -i ./test.mp4 -c copy ./test.m3u8 The -fflags
FFMpeg ver 20160219-git-98a0053 滤镜中英文对照 2016.02.21 by 1CM T.. = Timeline support 支持时间轴 .S. = Slice threading 分段线程 ..C = Command support 支持命令传送 A = Audio input/output 音频 输入/输出 V = Video input/output 视频 输入/输出 N = Dynamic number and/or type of input/out
Spawning Threads Overview Last time we added audio support by taking advantage of SDL's audio functions. SDL started a thread that made callbacks to a function we defined every time it needed audio. Now we're going to do the same sort of thing with t
目录 一.FFmpeg简介. 二.FFmpeg常用参数及命令. 三.FFmpeg在Unity 3D中的使用. 1.FFmpeg 录屏. 2.FFmpeg 推流. 3.FFmpeg 其他功能简述. 一.FFmpeg简介 对于FFmpeg,其官网上是这样介绍的: FFmpeg is the leading multimedia framework, able to decode, encode, transcode, mux, demux, stream, filter and play prett