http://docs.unity3d.com/Manual/managingassetdependencies.html Managing asset dependencies Any given asset in a bundle may depend on other assets. For example, a model may incorporate materials which in turn make use of textures and shaders. It is p
Metrics是以MetricsGroup来组织的 MetricGroup MetricGroup 这就是个metric容器,里面可以放subGroup,或者各种metric 所以主要的接口就是注册, /** * A MetricGroup is a named container for {@link Metric Metrics} and further metric subgroups. * * <p>Instances of this class can be used to re