记录一下在项目里使用git遇到代码冲突时的解决方法 问题:当我和我同事两个人改了相同的一个文件,他在我提交前提交了,这时候我就提交不了了,并且也pull不下来他的代码 会报错: Your local changes to the following files would be overwritten by merge: 解决方法一:git checkout还原然后再pull(就是覆盖更新的意思) 解决方法二:先add 再commit 最后pull 就会在本地合并你的代码,最后检查没问题再pus
Last login: Fri Dec 18 09:48:55 on ttys000lidongxiaodeiMac:~ lidongxiao$ cd /Users/lidongxiao/Documents/集金/JiJinFinance lidongxiaodeiMac:JiJinFinance lidongxiao$ git statusOn branch masterYour branch is ahead of 'origin/master' by 5 commits. (use "g
解决冲突 人生不如意之事十之八九,合并分支往往也不是一帆风顺的. 准备新的feature1分支,继续我们的新分支开发: $ git checkout -b feature1 Switched to a new branch 'feature1' 修改readme.txt最后一行,改为: Creating a new branch is quick AND simple. 在feature1分支上提交: $ git add readme.txt $ git commit -m "AND simpl
现在程序猿标配GIT作为代码管理,但是从SVN到GIT学习中,其中GIT的冲突是一个难点,常常会导致Push不上去,Pull不下来,很尴尬的地步,还不知道自己写的代码被覆盖没,废话不多说,直接上干货! 亮点 采用SourceTree插件和BeyondCompare 可视化解决冲突 方法 构造冲突 A 修改了conflict.file 中第1行内容并且提交到git上 B 这个时候也修改了confilct.file中第一行内容准备提交,这个时候git就会提示 To git@192.168.x.xxx
How can I read binary files from Resourceshttp://answers.unity3d.com/questions/8187/how-can-i-read-binary-files-from-resources.html TextAsset asset = Resources.Load("enemy_seq_bin") as TextAsset; Stream s = new MemoryStream(asset.bytes); BinaryR
Most projects have automatically generated files or folders from the operating system, applications, package managers etc. Usually, we don't want to include these types of things in our remote repos because they can clutter the git history/storage an
在使用git pull代码时,经常会碰到有冲突的情况,提示如下信息: error: Your local changes to 'c/environ.c' would be overwritten by merge. Aborting. Please, commit your changes or stash them before you can merge. 这个意思是说更新下来的内容和本地修改的内容有冲突,先提交你的改变或者先将本地修改暂时存储起来. 处理的方式非常简单,主要是使用git
Ascii vs. Binary Files Introduction Most people classify files in two categories: binary files and ASCII (text) files. You've actually worked with both. Any program you write (C/C++/Perl/HTML) is almost surely an ASCII file. An ASCII file is defined