首先是定义的一般规则,类名首字母全部大写,常量全部大写用下划线分隔,变量用驼峰形式.注意使用long赋值用L时不能写小写的L要写大写的,不然会和数字“1”傻傻分不清. 下面是举例: public class Client{ public static final int SUM_PEOPLE_NUMBER = 2; public static void main(String[] args){ String studentName = "wang"; long number = 1L;
猴子原创,欢迎转载.转载请注明: 转载自Cocos2D开发网–Cocos2Dev.com,谢谢! 原文地址: http://www.cocos2dev.com/?p=582 SendMessageUpwards是朝物体和上级父物体发送信息.也可以用来制作按钮. 下面就是一个简单的GUI交互模式. 一.GUI的接口事件处理类GUIInterface.cs using UnityEngine; using System.Collections; public class GUIInterface :
原文链接:https://blog.csdn.net/liu_gan/article/details/78400627 @RunWith(SpringJUnit4ClassRunner.class) @WebAppConfiguration @ContextConfiguration(locations = {"classpath:dispatcher-servlet.xml"}) public class UserApplicationTest { private static fi
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