MemoryProfiler Unity 5.3a4 has a new very lowlevel memory profiler API. It can tell you which objects got blamed for how much C++ memory allocations. On IL2CPP and Mono .NET 3.5 platforms, it will also give you a dump of the entire C# heap, as well a
例1: using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; [CustomEditor(typeof(CmyScriptableObject))] public class myScriptableObjectCustomEditor : Editor { public Vector2 scrollPosition = Vector2.zero; pub
两种方法: ① CEdit *pEdit = ((CEdit*)GetDlgItem(IDC_EDIT_RXDATA)); pEdit->LineScroll(pEdit->GetLineCount()); //滚动条滚动到最下端 int tmpLen = pEdit->GetWindowTextLength(); pEdit->SetSel(tmpLen,-1,true); //定位光标到内容末尾 这种方法会出现闪屏! ② int nLen=m_ctlRXData.GetW
1.Label 控件 编写脚本文件,直接绑定在main camera上 public class labelScript : MonoBehaviour { //设定一个值来接收外部赋值的字符串 public string str; //接收外部赋值贴图 public Texture imageTexture; //设定私有变量,只可以在脚本内访问的 private int imageWidth; private int imageHeight; private int screenWidth;
GUI splitter control How can I make a GUI splitter control, similar to the splitter the console has? using UnityEngine; using UnityEditor; public class GUISplitter : EditorWindow { Vector2 posLeft; Vector2 posRight; GUIStyle styleLeftView; GUIStyle s