http://www.phoronix.com/scan.php?page=news_item&px=OTI2NA Note: Something very instersting to wine translating 这个点子是对于GPU virtualization有启发...不过有很多技术和专利上的问题. MSFT HSLS -> LLVM IR -> Windows graphics driver or Linux graphic drivers. Apple GLSL -
So, Microsoft is making an opensource HLSL-to-almost-LLVM compiler, and Khronos is making an opensource HLSL/GLSL-to-almost-LLVM compiler. Apple MetalSL is almost C++ (and new HLSL will get closer to C++). Although Apple's compiler is not open-source
偶遇需要再WPF里面处理九宫格,因不喜截图缩放,即写成了HLSL的Effcect sampler2D input : register(s0); /// <summary>The float of the Left.</summary> </minValue> </maxValue> </defaultValue> float Left : register(C0); /// <summary>The float of the Top
error: 1. mul' implicit truncation of vector type 2. matrixXXX: array dimensions of(unknown scope entry kind) must be explicit------------(XXXX(float3X4 matrix[]))-->(XXXX(float3X4 matrix[12])) this problem refers to a para float 3X4 mat
[HLSL] 1.Direct3D 9 shaders can be designed using shader model 1, shader model 2 and shader model 3; Direct3D 10 shaders can only be designed on shader model 4. Direct3D 11 shaders can be designed on shader model 5. Direct3D 11.3 and Direct3D 12 ca
Intrinsic Functions (DirectX HLSL) The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument and return type. Name Syntax D
HLSL Cross Compiler This library compiles High Level Shading Language (HLSL) shader source code into a high-level intermediate representation, performs device-independent optimizations, and produces OpenGL Shading Language (GLSL) compatible source co