using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class testTiming : MonoBehaviour { public Text t; public KeyCode currentKey; public Event e; // Use this for initialization void
procedure TForm7.FormShortCut(var Msg: TWMKey; var Handled: Boolean); var aKey: TShortCut; aShift : TShiftState; i:integer; begin aShift:=KeyDataToShiftState(Msg.KeyData); i:=msg.CharCode; if (ssAlt in ashift)and (i=115) then halt; end; ht
GO --判断表是否存在方式1 if object_id(N'EF_User',N'U') is null --判断表是否存在方式2 --if not exists (select * from dbo.SysObjects WHERE id = object_id(N'[EF_User]') AND OBJECTPROPERTY(ID, 'IsTable') = 1) begin --直接创建自增且指定主键约束的表 CREATE TABLE [dbo].[EF_User]( ,) not nu
命令 show create table game; game是表名 在web管理中,请在sql标签中查,不要在query中执行. show create table game; === <Result of SELECT Command in Line 1> === TABLE CREATE TABLE ============================================ 'game' 'CREATE TABLE game ( host_year INTEGER NOT