读取某个目录下的文件,如'/Users/test/test_kmls'目录下有test1.txt.test2.txt. 第一种方法读出的all_files是test1.txt.test2.txt import os kml_path=os.path.abspath('/Users/test/test_kmls') all_files=os.listdir(kml_path) for file in all_files: print file 第二种方法可以获得文件的全路径,读出的all_file
import java.io.File; public class Test1 { public static void main(String[] args) { String path="d:/"; File file=new File(path); File[] tempList = file.listFiles(); System.out.println("该目录下对象个数:"+tempList.length); for (int i = 0; i <
首先,看文档: Streaming Assets Most assets in Unity are combined into the project when it is built. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this
转载自:http://www.cnblogs.com/eczhou/archive/2012/01/16/2323431.html 功能:删除某个目录及目录下的所有子目录和文件 知识点:File.delete()用于删除“某个文件或者空目录”!所以要删除某个目录及其中的所有文件和子目录,要进行递归删除,具体代码示例如下: import java.io.File; public class DeleteDirectory { /** * 删除空目录 * @param dir