import java.io.File; public class Test1 { public static void main(String[] args) { String path="d:/"; File file=new File(path); File[] tempList = file.listFiles(); System.out.println("该目录下对象个数:"+tempList.length); for (int i = 0; i <
读取某个目录下的文件,如'/Users/test/test_kmls'目录下有test1.txt.test2.txt. 第一种方法读出的all_files是test1.txt.test2.txt import os kml_path=os.path.abspath('/Users/test/test_kmls') all_files=os.listdir(kml_path) for file in all_files: print file 第二种方法可以获得文件的全路径,读出的all_file
我这里是读取txt类型的文件,在指定的目录下有不同类型的文件 实现代码,读取txt类型的文件并打印出该文件的绝对路径 package com.SBgong.test; import java.io.File; public class ClassFile { public static void main(String[] args){ //读取输入路径的文件 File[] list = new File("E:\\Mycode\\SBgong\\input\\2012-09-22")
首先,看文档: Streaming Assets Most assets in Unity are combined into the project when it is built. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this