鼠标画矩形: // An example program in which the // user can draw boxes on the screen. // /* License: Oct. 3, 2008 Right to use this code in any way you want without warrenty, support or any guarentee of it working. BOOK: It would be nice if you cited it: L
转自:http://aigo.iteye.com/blog/2279860 UMG - Mouse screen position problem https://forums.unrealengine.com/showthread.php?51577-UMG-Mouse-screen-position-problem UMG Drag & Drop https://answers.unrealengine.com/questions/144414/umg-drag-drop-ue-46.ht
主要涉及函数 Input.GetAxis(“Mouse x”) 可取得鼠标横向(x轴)移动增量 Input.GetAxis(“Mouse y”) 可取得鼠标竖向(y轴)移动增量 通过勾股定理获取拖拽长度,长度越长旋转越快 在project setting--Input 可以设置 直接上代码,看了就明白了 using UnityEngine; using System.Collections; public class startRoate : MonoBehaviour { private bo
说一下几个属性的意义和具体应用: (1)鼠标拖拽显示区域 PanModifierKeys ->> Gets or sets a value that determines which modifier keys will be used as a primary option to trigger a pan event. 意思就是调用一个拖拽命令时要添加的快捷键组合,比如我们使用的复制快捷键ctrl+c,这个命令就是来要我们设置调用这个方法的方式. 使用时的语法:zedGraphContro