取自<Focus On 3D Terrain Programming>中的一段: //-------------------------------------------------------------- // Name: CTERRAIN::FilterHeightBand - private // Description: Apply the erosion filter to an individual // band of height values // Arguments:
javascript 写一段代码,判断一个字符串中出现次数最多的字符串,并统计出现的次数 function test(){ var bt = document.getElementById("bt"); bt.addEventListener("click",function(){ var str = "dafdsjkfnaiesdaadsllllllkkkkk444444444444444"; var obj = []; // 存放结果集的数组
重看:opengl笔记——OpenGL好资料备忘 在找到这段代码,对理解opengl旋转很有帮助 ... glPushMatrix(); // initialze ModelView matrix glLoadIdentity(); // First, transform the camera (viewing matrix) from world space to eye space // Notice all values are negated, because we move the w