想要从Kinect读取到数据,然后使用数据,通常是以下流程: using UnityEngine; using System.Collections; /// <summary> /// 使用KinectManager的一般流程. /// </summary> public class UseKinectManager : MonoBehaviour { KinectManager _manager; // Use this for initialization void Star
这篇文章主要介绍了通过window.location.search来获取页面传来的参数,经测试是OK的 ? 1 2 3 4 5 function GetQueryString(name) { var reg = new RegExp("(^|&)" + name + "=([^&]*)(&|$)","i"); var r = window.location.search.substr(1).match(reg); if (
//实现代码如下,非常简单<script> (function(){ var ele = document.getElementsByTagName("ul"); //获取页面上所有的ul元素 var target; for(var i in ele){ if("art-list"==ele[i].className){ //找到类名位art-list的ul元素 target = ele[i]; break; } } var li_arr = targe
getBoundingClientRect() 来获取页面元素的位置 document.documentElement.getBoundingClientRect 下面这是MSDN的解释: Syntax oRect = object.getBoundingClientRect() Return Value Returns a TextRectangle object. Each rectangle has four integer properties (top, left, right,