此程序的目的在于,正确而简单的访问字典的键与值 favorite_languages={ 'jen':['python','c'], 'sarah':['c'], 'edward':['ruby','go'], 'phil':['python','java'], } #古老的方法访问字典中键与值 for element in favorite_languages: print(element +"'s favorite languages are:") print("\t&q
1. 取键:keys()方法 #spyder bb={'人才/可怕':23,'伏地魔&波特':'army','哈哈哈,人才,回合':'hhh'} for ii in bb.keys(): print(ii) #输出: #人才/可怕 #伏地魔&波特 #哈哈哈,人才,回合 2. 取值:values()方法 for jj in bb.values(): print(jj) #输出 # #army #hhh 3. 取键值对:items()方法 for kk,vv in bb.items(): pr
我在看<父与子的编程之旅>的时候,有段代码是随机画100个矩形,矩形的大小,线条的粗细,颜色都是随机的,代码如下, import pygame,sys,random from pygame.color import THECOLORS pygame.init() screen = pygame.display.set_mode([640,480]) screen.fill([255,255,255]) for i in range(100): width = random.randint(0,
def list_test(): list1=[] def list_all_dict(a): #检测字段类型 if isinstance(a,dict): for x in range(len(a)): temp_key=list(a.keys())[x] temp_value=a[temp_key] if isinstance(temp_value,dict): list_all_dict(temp_value) else: list1.append(temp_value) list_all